Search Game Music Base » Game music base » » » » » » » » » You are currently not logged in Online Since 1999. Last updated: 26.August, 2018. Made in Slovakia. This is an ad-free site. Jazz Jackrabbit 2: Game rip Game info Name: Characteristics: Action, Platform, Side-Scrolling, Arcade, Editor / Construction Set Publishers:, Developers:, Original/port composers:, (Win), (Win), (Win) Platforms: (1997) - Europe (1998) Music info Released: 1998 Related Plaform: Format: Composers of these tunes:, Source / Archiver / Ripper:, Music type: Game rip Archived process: Archived completely Num of tunes: 62 Complete: 100% Size of archive: 24.6 MBytes User reviews. (by, 7 Nov 2002) 6/10 The music of part 2 is more jazzy than the first part - not anymore rock. But the game also got some good tracks that fit the game more than perfectly - i.e.
The medieval music or the jungle music. It's a great soundtrack for a great game soon to get a third part:). (by, 27 Feb 2003) 10/10 This is, in my oppinion, the best soundtrack ever made.
Jazz Jackrabbit 2 by Orange Games and Epic Games, music by Alexander Brandon.
The tunes are as good listening to as they are well placed in the game. If you are a fan of Video game Music, download this now!.
(by, 29 Mar 2003) 10/10 These are just like in the game!! I've looked for these everywhere! Nowere else on the NET will you find TrackerFiles this good! It took me about 40 minutes over a 28.8 modem. You'll also need a Tracker file player like winamp. Thank you Mirsoft!.
(by, 9 Dec 2003) 9/10 Great tunes and sound quality! Where's the first boss theme????.
(by, 16 Mar 2004) 8/10 The music fits exactly in its game genre. Jumping already. (by, 3 May 2004) 10/10 I never knew that this had ever been ripped.
I was in hog heaven after I downloaded this. (by, 17 Jul 2004) 10/10 MY FAVOURITE GAME EVER!!! This music is excellent -Even better than Age of Wonders! My favourite ones are Hell freezes over, Finale, Medival Jam and Tube Electric! I'm telling you folks you have got to get this, it only takes about 18 minutes so its well worth it.!
I just recently regestered the game (A special copy for Mac) with this music on it! Its much better if you have the game, but it is still ever so cool without the game!.
(by, 6 Sep 2004) 7/10 Alex Brandon is a very talented composer. Just spend your time listening this soundtrack. You'll understand. (by, 30 Dec 2004) 8/10 I think i miss the boss theme song from the first level ( the big mama stamping and shooting at you ). (by, 8 Jan 2005) 10/10 This is probably the best game music i have ever heard.Another wonderfull display of perfection and professionalism by Alexander Brandon.They're very varied in genre and go from disco and rock all the way to pop and tribal and everything inbetween,but they're all equally enjoyable.You just feel like listening to them over and over again.Not to mention the bonus tracks.I gave it a 10/10. If i could,i'd give it a 15/10. In my oppinion:YOU HAVE TO DOWNLOAD THESE!!!!But don't mind me.Do as you wish.:).
![Medivo Medivo](/uploads/1/2/5/5/125504641/563062097.jpg)
(by, 9 Jan 2005) 10/10 As always, outstanding quality music from Alexander Brandon. Fits the gameplay perfectly.
My favorite: Diamondus Remix. (by, 23 May 2005) 9/10 Wheres the first Boss track??!! The music is one of the best I ever heard at a computer.
My favorite is Tubelectric and medivo 2 (dark groove). (by, 27 Sep 2005) 10/10 Of course, Jazz Jackrabbit has some of the best tracked music of all time- made on an old system in a modern way it is obvious to the ear that it is flawlessly brilliant. It's even better if listened to with a good modplayer. And naturaly, Jazz must be given a ten out of ten- If it wasn't for the music, the game wouldn't be half as addictive as it is. (by, 23 Jan 2006) 10/10 Great soundtrack.My fovourites:Carrotus,Hell frezes over,Laboratory level,Medieval jam,Water level.Thanks. (by, 27 Feb 2006) 9/10 I truly like JJ2 Mod music, to be an old music format, the makers made it modern. Besides, I think the game is very good IT's GOOOOOOOOOOOOOOOD.
(by, 1 Oct 2006) 10/10 This must be the most wonderful Gamesound track I've never seen.when I was a child I play it with my pals.Now, listen to it I also can visualize the happy moments in my life.In that time Chinese Children lacked of that kind of games. (by, 8 Oct 2006) 10/10 This tracks were produced by the same guy that did the music for Unreal 1 and that rocks too, download this now:) you won't be disapointed. (by, 4 Feb 2007) 8/10 Where to start off.Alexander Brandon made this. This, especially the second boss theme, r0xx0rz my b0xx0rz. This is a prime example of what can be done on this side of the ocean. (by, 20 Feb 2007) 10/10 This is a great rip from the game, I have been looking for this for a long time. Thanks and keep up the good work!.^^.
m/. (by, 29 May 2007) 9/10 I've been looking for this since I heard the tracks on the game itself. Am i happy I found it! The only thing that was a little annoying was the use of balance in the main menu music. (by, 16 Jun 2007) 10/10 The music is really amazing and brilliant.
Alexander Brandon should be proud of his work. (by, 3 Jul 2007) 9/10 This is some EXCELLENT piece of music.
Still, some tracks might still be a LITTLE better, but all in all it's allmost perfect. GET IT NOW!:-). (by, 16 Sep 2007) 9/10 Yowza, I was looking only for Tyrian 2000 soundtrack, and what I found was no less than all my favorites old games songs as well!! You made my whole week, dude!!. (by, 20 Oct 2007) 10/10 Jazz Castle Cool. (by, 7 Nov 2007) 9/10 I love the soundtracks from the game but how do i play it from the zip file from this website?. (by, 18 Jan 2008) 10/10 I searched for the music for so long!
And here it is! The memories! The supa cool beats! The happyness!
EU: March 20, 1994 NA: May 3, 1994 CD-ver.: July 30, 1994 GOG: November 30, 2017 Jazz Jackrabbit is a platform game developed and published by Epic MegaGames. It was released in 1994 for PCs operating DOS, with subsequent Macintosh and Microsoft Windows releases in 1995 and 1996.
It was one of the first games to bring the side-scrolling platformer style - common on gaming consoles - to a PC audience. Jazz Jackrabbit, developed in the Netherlands where Arjan Brussee then lived and in Cliff Bleszinski's mother's house, was greatly inspired by the Amiga game Zool and the ongoing success of video game classics (such as Sonic the Hedgehog and Mega Man) defining the platform game genre in the 1990s market, and was initially considered to be a pastiche of Sega's Sonic the Hedgehog in the computer world. The game did not manage to reach the popularity of Sonic, but did acquire a certain fan audience due to its fast-paced gameplay, advanced graphics and notorious acid jazz level soundtracks. In 1995, PC Format magazine named Jazz Jackrabbit 'Arcade Game of the Year'. Two other releases originated from it: a sequel named Jazz Jackrabbit 2 in 1998, as well as a reboot on Game Boy Advance in 2002. The commercial success of the game kickstarted the career of its co-creator, Cliff Bleszinski, who would later go on to be a key force behind Epic Games' blockbuster hits Unreal Tournament and Gears of War, among other titles.
On November 30, 2017 the game was re-released on GOG.com along with, with support for Windows, macOS, and Linux. Contents History Jazz Jackrabbit was released in 1994 for the Personal Computer (PC), featuring very fast gameplay for its time, secret levels, and 3D bonus scenes. It contained six episodes.
Later that year Jazz Jackrabbit CD was released, containing the original six episodes plus three more, and the added feature of selecting bonus stages from the main menu. It was awarded the Arcade Game of the Year prize by the PC Format magazine. Jazz Jackrabbit evolved from a platform game in the making by Digital Dimensions. It originally starred Wubbo Ockels, the first Dutch astronaut to go into space, but it was later changed into the Jazz Jackrabbit character (a green rabbit with a big, blue gun, in case you haven’t already noticed), which Cliff Bleszinski designed. They had decided that the space theme had been overused in videogames at the time so they wanted to do something different.
Plot The game is set in a fantasy world based on Aesop's 'The Tortoise and the Hare', in which the enmity between tortoises and hares continues even after three thousand years. An evil mastermind tortoise named Devan Shell begins conquering planets in three different galaxies, suppressing any native confrontation. One of such planets, Carrotus, is home to a peaceful hare kingdom that, once confronted by Shell, is able to provide enough resistance to fend him off. Enraged by his loss, Devan decides to kidnap Carrotus princess Eva Earlong and hide her on a distant airbase of unknown location to weaken the hares. In response, the king chooses to send Carrotus' hero Jazz Jackrabbit, who carries a blue LFG-2000 gun, to various planets conquered by Devan that might contain clues to the location of Eva's imprisonment. As Jazz travels through different worlds, he gains new weapons and meets new enemies in his pursuit to rescue the princess and save Carrotus from Devan Shell and his army of Turtle Terrorists. Gameplay The initial game is divided into six episodes (with three more episodes added subsequently).
Each episode has three planets (worlds); with every planet itself consisting of two levels (some planets have an additional secret level). The final level of every episode features a boss that the player must deal with in order to complete the level. Episodes are tied by a single storyline usually progressing after each episode is finished. Gameplay mechanics in Jazz are very similar to Zool's, with the exception of not being able to destroy the enemies by simply jumping at them (which was not added until the second game). Jazz will run faster and jump higher the longer he runs, avoiding chasms that might lead to harmful objects. Unlike other platform games, however, there are no abysses and every level bifurcates into subsections that might lead to valuable items (such as weapon pick-ups, score items, etc.) while the direction of general progression is hinted at with occasional arrows. Jazz has a life bar that changes in colour based on how much health Jazz has remaining.
Jazz can withstand a limited number of hits (5 on Easy mode, 4 on Medium mode, 3 on Hard or Turbo mode) from harmful objects before losing a life; one hit's worth of health can be restored by picking up a carrot. Lives can also be accumulated to the maximum number of ten. When killed, Jazz starts from the level beginning or any checkpoint sign was reached and shot before. Items that the player can pick up usually resemble food, computer hardware components or other familiar shapes, and give 100 score points each. There are also several beneficial pick-ups in the game: a 'force shield' that protects Jazz from one or four hits, a sidekick in form of a bird that shoots enemies, a hover board that allows flight in the air, rapid fire/super jump bonuses, a temporary 'speed-up' and invincibility, as well as extra lives. Weapons also vary in numbers and consistency and include (besides the initial blaster) bouncing launcher grenades, flame bullets, bi-missile projectiles and TNT sets.
Large sets of ammunition can only be collected by being shot from their enclosure. The first game features a timer that starts a number of minutes at the beginning of each level (10 minutes on Easy mode, 8 minutes on Medium, 6 minutes on Hard, and 4 minutes on Turbo) and counts down to zero; on Hard and Turbo, another countdown appears at the top of the screen when there is less than a minute left, and if time expires, Jazz loses a life.
If Jazz reaches and shoots the finish sign before time runs out, the player is then provided with additional score points awarded for the remaining time and a perfect score if he picks up all items and/or deals with all enemies. If Jazz has collected a big red diamond, he gets to enter the bonus stage. In these stages, animation switches to a pseudo-3D (third-person shooter) of Jazz as he runs on a speedway with the purpose of gathering as many blue diamonds as requested before time runs out, while obstacles try to stop him or slow him down. If the task is accomplished successfully, the player is provided with an extra life. Aside from bonuses, Jazz also features secret levels that can be accessed in specific areas of other levels once in every episode. Secret level signs feature the question mark instead of Devan's head portrait that must be shot. The current level is then considered completed and the secret level embarks.
Levels themselves consist of an enormous 'grant' area with numerous weapons and items to pick up. One level, however, features a mini-boss, while the player assumes control of Jazz in his sidekick bird form. Secret levels also feature a count-up upon completion that provides the player with extra score points. In the C-episode there is a secret level with Jazz in the form of a lizard. Weapons.: Your most basic weapon.: A stronger version of the Blaster.: Shoots two missiles in a 'V' pattern.: Shoots bouncing mines.: Hits all enemies on screen. Episodes and Levels Number Episode Stages Boss 1 2 3 4 5 6 A B C Success The success of Jazz Jackrabbit came from two factors.
One, the video game industry was so used to space themes in games that a change of scenery was refreshing to gamers. Two, at the time PC platformers weren’t as big and generally didn’t have praised gameplay as opposed to Jazz. The shareware version was especially popular, thanks to the Internet and because the full versions where only available via mail order.
A few years later Jazz Jackrabbit 1 became purchasable in game stores through the ‘Best Buys’ series, and there are even more companies that redistributed the game into stores.